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1. Swarm variant redo - in Feedback/Requests [original thread]
I don't want to see DMG change more than 10% either way. Down for varying quantities of missiles, but a huge DMG different will ensure people always use the highest DMG one because in most situations all or no missiles hit. Id prefer if assault h...
- by Ser Chard - at 2013.06.14 01:27:00
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2. shield tanks need a big buff - in Feedback/Requests [original thread]
They are pretty good vs infantry when they're only using swarms and av nades, but as soon as someone knows that they are doing with a forge gun your shield tank is toast - you won't even have enough time to bail out. It'd help some if we have mor...
- by Ser Chard - at 2013.06.14 00:55:00
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3. (request) making meters meters - in Feedback/Requests [original thread]
Was just testing this out... Stood 3m from an ally and the distance between us was less that the height of a drop suit. Rounding could factor into this but still... I guess drop suits are more than 9ft tall.
- by Ser Chard - at 2013.06.14 00:30:00
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4. (request) making meters meters - in Feedback/Requests [original thread]
Oh my god... This makes so much sense. But... This would affect weapon ranges too. We know the max range on weapons. Does that max range hold up to what it should be per perspective/scale? All I know is that a footsoldier two tanks-lengths away ...
- by Ser Chard - at 2013.06.13 23:45:00
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5. Pitch and Yaw indicators for dropships - in Feedback/Requests [original thread]
I agree. A rearview mirror would be nice too.
- by Ser Chard - at 2013.06.10 22:56:00
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6. Looking for your Scout centered Equipment ideas - in Feedback/Requests [original thread]
Time link is novel and I like it. Would also allow you to do some fun tricks: You are chasing someone down, he is near death but runs around a corner. No problem. You peek around, ready to finish him off... Where did he go? BAM he shotguns you in...
- by Ser Chard - at 2013.06.10 03:27:00
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7. jet fighters - in Feedback/Requests [original thread]
Can we give them large turrets? I'd like to see them mad powerful but unable to hover in place for repeated precise shots like an drop ship. Also, let us write stuff in the sky with them! We want chemtrails!
- by Ser Chard - at 2013.06.09 23:50:00
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8. [Suggestion] Managing a Balance Between Active and Passive SP - in Feedback/Requests [original thread]
I just don't get why this is necessary. Passive sp ensures you always get some SP Active let's you get more by playing but the cap balances hardcore and casual players a bit and encourages you to put the game down. Not sure why people have probl...
- by Ser Chard - at 2013.06.09 23:40:00
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9. [Request] Restock Entire Fitting To 'x' - in Feedback/Requests [original thread]
Agreed
- by Ser Chard - at 2013.06.09 23:22:00
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10. Suggested Module - Swarm Assist System - in Feedback/Requests [original thread]
I think they should just buff range. Its a little ridiculous that I can outrun swarms - though if they're impossible to outrun I'd like them to be a little easier to dodge behind cover.
- by Ser Chard - at 2013.06.09 06:32:00
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11. IDEA!...Hive Grenades! - in Feedback/Requests [original thread]
+1 I like the idea of skipping shield for small direct armor damage - not crazy but enough to finish off folks with damaged armor but full shields. Also like the idea of ammo eaters, opens a new branch of logistical combat.
- by Ser Chard - at 2013.06.09 04:03:00
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12. A Humble Request: Vehicle Equipment/Ordnance - in Feedback/Requests [original thread]
CCP I would love you forever. Resupply Drone This ordnance launches a drone that resupplies the ammunition of nearby infantry. Functionally equivalent to a nanohive.
- by Ser Chard - at 2013.06.09 03:01:00
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13. [request] countermeasures - in Feedback/Requests [original thread]
I would never sacrifice a slot of countermeasures Vehicles need an equipment/ordnance slot. Passives and speed/health stuff should go in high/low slots. Other actives should have a separate slot akin to equipment. Plenty of cool things that co...
- by Ser Chard - at 2013.06.09 02:49:00
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14. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
What if they introduced contact flux nades? I think the contact principle benefits flux more than regular nades anyway, as if you use flux nades in a direct conflict their efficacy is reduced because you'll already have damaged their shields by th...
- by Ser Chard - at 2013.06.09 02:38:00
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15. HAV solutions - in Feedback/Requests [original thread]
I think basic HAVs are priced fine though die a bit too easy to assault forge guns IMO. I can't see enforcer class HAVs being worth that expense though. Maybe 100000-200000 over standard, but not as much as it is now.
- by Ser Chard - at 2013.06.08 04:56:00
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16. Jumping onto tanks - Why we need to allow friendly roadkill - in Feedback/Requests [original thread]
Last build you could ride on a tank until turret rotation pushed you off. Bring that back! I miss sniping / swarm launching from a tank and having riders on mine :(
- by Ser Chard - at 2013.06.08 04:45:00
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17. Thoughts on Heavies/Assault Dropships - in Feedback/Requests [original thread]
Aiming assault drop ships ain't bad - use a scattered blaster and strafe targets for assists and the occasional kill on a wounded enemy, or use accelerated missile launchers (never cycled on the front turret) and aim carefully for kills on direct ...
- by Ser Chard - at 2013.06.07 01:17:00
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18. Need more fatsuits. - in Feedback/Requests [original thread]
No! I want caldari scouts!
- by Ser Chard - at 2013.06.07 01:07:00
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19. Request. .personal turret - in Feedback/Requests [original thread]
Sorry but what we really need is transformers. OK honestly, this is a good idea BUT it must be manned and take time to set up. Thoughts/questions What if it can only be carried by heavies - but manned by anyone? What if its a new heavy weapon tha...
- by Ser Chard - at 2013.06.07 01:06:00
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20. Dispersion equation on the HMG is completely backwards - in Feedback/Requests [original thread]
This isn't a real world weapon. Maybe it self-stabilizes through use of a magnetic field generated by rotation of the chambers. As the rotation rate increases so does the strength of the field, thus improving stability and reducing dispersion.
- by Ser Chard - at 2013.06.06 01:54:00
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